

Next we will play about with the Red Fuse, for this one you will want to insert the 30 AMP into it, do so. Okay well we will start with the White Fuse first and the correct AMP for this one is in fact the 15 AMP, (as seen in the above image) so slot that one home We also have several different AMP fuses to play with such as a 15 AMP Fuse, 20 AMP Fuse and a 30 AMP Fuse and all of these wonderful AMPS need to be placed in the correct places but what exactly is the correct place exactly? The chapter ends here.So here we are face to face with a Fuse Box that we need to solve, however how exactly can we solve this issue? We have some written messages on the door here but they are a bit vague, hmm. Once you have three effigies and the dagger, you can open the door.Įnter the building and you’ll fall to the bottom. To complete the chapter, head to the cemetery near the house. These effigies are glowing in purple so you should be able to spot them. To find them, you need to go around until you hear some whispering voices. Take the dagger beside the book.įrom now on, you’ll be able to grab the effigies.

Use the stairs up and you’ll find a book telling you how to open the door at the cemetery. Interact with one of the books to open the door. You will then find a cupboard with books on it. Inside, you’ll find a key on the painting. Inside, you’ll find a skeleton on the table. If you can’t find it, try opening the drawer until a key drops. You will then find a drawer which is locked. In the next area, look for a key on the shelf and unlock the next door. Use the key to unlock the next door which may be downstairs. Look for a key inside one of the opened rooms. There’ll be rooms that are unlocked while the rest are locked. Then, go upstairs and unlock the first door you see. Look for a key inside one of the drawers. You should be able to stumble upon a house along the path. One way of finding the house is by following the lamp posts that are lit. The house has a gramophone in it and you may actually hear the music playing from afar. The first thing you need to do is to find a house. That said, you can’t get the effigies if you haven’t found the dagger and the notes beside the dagger. The main objective is to open the door in the cemetery. There are bonfires scattered around the map. To repel the creature, you have to stand within a bonfire’s range. In this chapter, you’ll be introduced to a tree creature who is pretty big.

If you’re playing this for the first time, you may not know what you’re supposed to do yet. Here’s a walkthrough and guide of chapter 3 of Labyrinthine. Like the previous chapters, you will also need to find a way to get to the next chapter. Labyrinthine is a puzzle horror game that can either be played alone or with friends.
